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Old Jun 28, 2005, 10:25 PM // 22:25   #21
Ascalonian Squire
 
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Or they could just eliminate treasure boxes all together. That way, not only will there be NO MORE BOTS farming them, but no one will be complaining about the mobs guarding the treasure as there is no more treasure.
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Old Jun 28, 2005, 10:31 PM // 22:31   #22
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Yes indeed, why don't we eliminate Guild Wars altogether so people can't complain about it anymore?
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Old Jun 28, 2005, 10:32 PM // 22:32   #23
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It'd be one thing if ANet implemented all these hindrances and was actually making a dent in the bot population but they're obviously not because we keep seeing these "fixes". The drop rates were nerfed, the drop rates were brought to zero, every group over 3 mobs now has a disenchanter, now they're adding more of these annoyances.

How much of this crap do we have to endure to attempt to solve the bot problem -- an issue that most of the community doesn't even know/care about in the first place? ANet would do well to prioritize which issues they tackle based on fansite feedback because I guarantee bot disruption is not topping the list! Furthermore, they're doing a lousy job at it.

Last edited by Granamyr; Jun 28, 2005 at 10:35 PM // 22:35..
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Old Jun 28, 2005, 10:35 PM // 22:35   #24
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Here's a thought, have tresure rewarded when you return from an explore run when you return to the city (like unclaimed items with a mission) and remove the treasure chests but that introduce if I warp / leave group issues / opps Im out of room.
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Old Jun 28, 2005, 11:20 PM // 23:20   #25
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well to tell teh truth the botting in that area was blatant .I mean I was standing in seeker's reach and I could litteraly count the stream of bots running bakck and forth..not to mention the lag!!!!!!!!!
Besides adding a few monsters just amkes it more fun
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Old Jun 28, 2005, 11:33 PM // 23:33   #26
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Quote:
Originally Posted by Pandora's box
The only thing you need to do to ban bots is to add a picture of a random number before changing a map and ask to enter that number to continue. Its really very easy to ban bots this way...
Actually, a form of this would be a very good solution. Use a system like what ticketmaster does, where the number, word, or whatever is obscured by a bunch of other "static" in the image. This makes it so that a program cannot read it, but people can. Ticketmaster does this to prevent people from "bot -buying" tickets. If it works for them, it will work for GW.
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Old Jun 28, 2005, 11:38 PM // 23:38   #27
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Quote:
Originally Posted by prankster
Actually, a form of this would be a very good solution. Use a system like what ticketmaster does, where the number, word, or whatever is obscured by a bunch of other "static" in the image. This makes it so that a program cannot read it, but people can. Ticketmaster does this to prevent people from "bot -buying" tickets. If it works for them, it will work for GW.
So if one person is idle, or a griefer, the rest of the group can't leave the map? Not a good idea at -all-.
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Old Jun 28, 2005, 11:40 PM // 23:40   #28
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Quote:
Originally Posted by Dreamsmith
P.S. Did you miss the already existing thread on this, or wasn't the title sufficiently provacative for trolling in?
lock it? we don't need to go over it again =|
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Old Jun 28, 2005, 11:45 PM // 23:45   #29
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Quote:
Originally Posted by TheMarvin
So if one person is idle, or a griefer, the rest of the group can't leave the map? Not a good idea at -all-.
No, not at all. Make it so that only one person needs to enter this code. By doing this, if a bot program is running, it has to have a person enter the code each time, making it time consuming and unprofitable. Bots will be unable to zone, and if there is one person, running 5 bots and themselves in a group for example, they still have to split the profit 6 ways, instead of having 6 individuals. It would be a forced method to have an inteligence interact with the computer.
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